"Holy Sh*t" with wide eyes and gawping when I saw the 1st scene. Eyes went everywhere trying to soak in the feast. Now, I enjoy a good art, but this ain't good, it's Beautifully AWESOME! Even the cover picture got me thrilled. As for the character's movement, I like it, it is both scary and cute, and might I add, smooth. For the title, I'm into it coz I like the Homunculus concept like from the Fullmetal Alchemist. Background music suits the genre professionally. The master voice when we obtained the 1st item is really well done.
Suggestion/Fix:
- Have a Game Name intro before starting game would be nice
- Make a quick tutorial/instruction
- 'Aquire, Magine, vegebles, smelt' spelling, unless they simulates the character style, then I'm fine with it.
- Put an arrow direction so that players know that they can get into the next room (right & left)
- Music suddenly stop randomly when I arrived in the second room (tried restarting)
- The font when players want to transmute the items. You can use a more eerie fonts, even Chiller works.
- Make an Autosave feature or Quicksave file so that if player transmuted wrongly, we don't have to start from scratch again
- Provide the pop up description of the items when we hover over them in the 'bag'
I managed to collect 6 items so far but haven't successfully transmute them. Will keep on trying Hhahah.
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"Holy Sh*t" with wide eyes and gawping when I saw the 1st scene. Eyes went everywhere trying to soak in the feast. Now, I enjoy a good art, but this ain't good, it's Beautifully AWESOME! Even the cover picture got me thrilled. As for the character's movement, I like it, it is both scary and cute, and might I add, smooth. For the title, I'm into it coz I like the Homunculus concept like from the Fullmetal Alchemist. Background music suits the genre professionally. The master voice when we obtained the 1st item is really well done.
Suggestion/Fix:
- Have a Game Name intro before starting game would be nice
- Make a quick tutorial/instruction
- 'Aquire, Magine, vegebles, smelt' spelling, unless they simulates the character style, then I'm fine with it.
- Put an arrow direction so that players know that they can get into the next room (right & left)
- Music suddenly stop randomly when I arrived in the second room (tried restarting)
- The font when players want to transmute the items. You can use a more eerie fonts, even Chiller works.
- Make an Autosave feature or Quicksave file so that if player transmuted wrongly, we don't have to start from scratch again
- Provide the pop up description of the items when we hover over them in the 'bag'
I managed to collect 6 items so far but haven't successfully transmute them. Will keep on trying Hhahah.
All in all, A really Awesome Job Cryptid Coterie :)
I'll be eager to play an improved version if you make it, and if this becomes a game with a longer storyline, it'll be double awesome!
** Can close the item details by clicking the paper-like symbol (bottom right)